Ammunition, Template

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{
    "Description" : {
       "Id" : "AmmunitionTemplate",
       "Name" : "",
       "Details" : "",
       "Icon" : "",
       "Cost" : 0,
       "Rarity" : 0,
       "Purchasable" : false
    },
    "Type" : "Normal",
    "Category" : "NotSet",
    "HeatGenerated" : 0,
    "HeatGeneratedModifier" : 0,
    "BaseDamage" : 0,
    "ArmorDamageModifier" : 0,
    "ISDamageModifier" : 0,
    "CriticalDamageModifier" : 0
 }
  • "Id" :- "Ammunition_AC10", ID of this ammunition entry
  • "Name" :- "AC/10 Ammo", name used
  • "Details" :- null, so far all have null
  • "Icon" :- null, so far all have null
  • "Cost" :- 0, as "loose" ammunition can not be purchased
  • "Rarity" :- 0, as "loose" ammunition can not be purchased
  • "Purchasable" :- false, as "loose" ammunition can not be purchased
  • Type" :- "Normal" is the only value so far
  • "Category" :- "AC10", last part of the Id
  • "HeatGenerated" : 0, all have 0, function unknown as even 100 does not seem to do anything to shooter are target
  • "HeatGeneratedModifier" : 1, all have 1 so far, might be used for inferno ammo etc ? though the weapon has a heat to target value and there is no way to switch ammo, at least yet
  • "BaseDamage" : ---- :- this line only exists in the template, but is missing in all ammunition files.
  • "ArmorDamageModifier" : 1, all have 1 so far
  • "ISDamageModifier" : 1, all have 1 so far
  • "CriticalDamageModifier" : 1, all have 1 so far

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