AmmunitionBox, Template

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{
   "AmmoID" : null,
   "Capacity" : 0,
   "Description" : {
      "Id" : "AmmoBoxTemplate",
      "Name" : "",
      "Details" : "",
      "Icon" : "",
      "Cost" : 0,
      "Rarity" : 0,
      "Purchasable" : false
   },
   "ComponentType" : "AmmunitionBox",
   "ComponentSubType" : "Ammunition",
   "PrefabIdentifier" : "",
   "BattleValue" : 0,
   "InventorySize" : 1,
   "Tonnage" : 1,
   "AllowedLocations" : "All",
   "DisallowedLocations" : "None",
   "CriticalComponent" : false
}
  • "AmmoID" : "Ammunition_AC10", corresponding ammunition ID, case sensitive
  • "Capacity" : 0, amount of ammo in the box (1T), for LRM and SRM number of missiles, there is no specific ammo for SRM2, SRM4 etc.
  • "Id" : "AmmunitionBox_AC10", ID of this ammunition box entry
  • "Name" : "AC/10 Ammo", name of the ammunition, no box added here
  • "Details" : null, for all so far
  • "Icon" : null, for all so far
  • "Cost" : 0, price of one box for SP ?
  • "Rarity" : 0, rarity for the shops in SP ?
  • "Purchasable" : false, general availability for SP ?
  • "ComponentType" : "AmmunitionBox", always this value
  • "ComponentSubType" : "Ammunition", always this value
  • "PrefabIdentifier" : "", no prfabs for any boxes so far
  • "BattleValue" : 0, all have the 0 value
  • "InventorySize" : 1, one crit location
  • "Tonnage" : 1, 1 ton weight
  • "AllowedLocations" : ChassisLocations - locations where item can be installed
  • "DisallowedLocations" : ChassisLocations - locations where item can't be installed
  • "CriticalComponent" : false, always false so far

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