Jump Jet, Template

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{
   "JumpCapacity" : 1,
   "MinTonnage" : 1,
   "MaxTonnage" : 100,
   "Description" : {
      "Id" : "Jumpjet_Template",
      "Name" : "Jumpjet TEMPLATE",
      "Details" : null,
      "Icon" : null,
      "Cost" : 0,
      "Rarity" : 0,
      "Purchasable" : false
   },
   "ComponentType" : "JumpJet",
   "ComponentSubType" : "Functionality",
   "PrefabIdentifier" : "JumpJet",
   "BattleValue" : 0,
   "InventorySize" : 1,
   "Tonnage" : 1,
   "AllowedLocations" : "Torso, Legs",
   "DisallowedLocations" : "Head, Arms",
   "CriticalComponent" : false
}
  • "JumpCapacity" : 1, always 1
  • "MinTonnage" : 1, minimum mech tonnage for this type of JJ
  • "MaxTonnage" : 100, maximum mech tonnage for this type of JJ
  • "Id" : "Jumpjet_Basic", ID for this JJ entry
  • "Name" : "Jumpjet - Basic", name for this JJ entry
  • "Details" : null, always null so far
  • "Icon" : null, always null so far
  • "Cost" : 0, always 0 so far
  • "Rarity" : 0, always 0 so far
  • "Purchasable" : false, always false so far
  • "ComponentType" : "JumpJet",
  • "ComponentSubType" : "Functionality",
  • "PrefabIdentifier" : "JumpJet",
  • "BattleValue" : 0,
  • "InventorySize" : 1, 1 crit
  • "Tonnage" : 1, 0.5, 1 or 2 tons depending on min/max tonnage so far
  • "AllowedLocations" : ChassisLocations - locations where item can be installed
  • "DisallowedLocations" : ChassisLocations - locations where item can't be installed
  • "CriticalComponent" : false, for mechlab ?

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